Technology is Transforming Art Classrooms (and Upping the Fun) (2024)

Creative digital tools and modern classroom furniture are allowing more students to access, create and enjoy art – an essential part of STEAM

Move over macaroni necklaces. Technology has landed in K­–12 arts education, and it’s becoming as common in art classrooms as paintbrushes and pastels.

Student artists of every age are using tablets and phonesto sketch, draw and paint. For art teachers, that technology is fostering students’ 21st-century learning skills. Better yet, it’s upping student engagement in art and STEAM (science, technology, engineering, art and math) spaces.

This blog gives an overview of how art teachers are using technology in arts curriculum, the benefits, and how art classroom furniture can help students channel their inner muse, whether they’re using traditional or high-tech tools.

The Value of Adding the “A” in STEAM

There’s much talk about how educators need to expand STEM to STEAM. Incorporating art and creative thinking into more right-brained areas of innovation is essential, says Carnegie Mellon University.

It’s Arts Management and Technology Laboratory (AMT Lab) reports that including creativity, rather than just hard sciences as the sole focus,makes students more well-rounded. It helps them develop valuable soft skills, too.

Acer for Education, a provider of education-oriented training solutions, agrees. It made some intriguing points in a recent article, “Art Classroom: how technology is changing it.” Foremost, is that within arts education, digital tools are driving new levels of collaboration and innovation inside and outside the classroom, unlocking endless learning possibilities.

“With the growing importance of technology in our lives, students are being told more and more often that art … will not help their career and that they should focus exclusively on science and technology. This implies that art and technology are incompatible, but the truth of it is that … the two can be gainfully used together.”

Technology in Art Classrooms: The Benefits

Traditional art materials and methods will always have their place in K–12 art rooms. The key is finding a balance of the tried-and-true with tech integration, like free downloadable apps on students’ existing devices. Here are some of the benefits to teachers and students:

Examples of How Technology is Enhancing Art Rooms

Apps for digital drawing

New-tech drawing tools are helping to teach a host of art fundaments, like depth and space, perspective, color value and 3D forms. There are several apps that let students create their own art, as well as manipulate the traditional art they may have already created, for example, with paint or charcoal.

According to the Acer article, “a few clicks of a mouse can createmore precise shapes and brushstrokesthan a budding digital artist could produce if given a physical palette and brush, andthere is no reason why the final result should not be considered real art.”

Plus, digital drawing is a familiar place for teachers to start. According to a 2019 survey of over 2,000 art teachers in the U.S.,52 % of art teachers wanted to incorporate digital artsinto their curriculum, but they don’t know where to start. However, 90% of art teachers said drawing is the area they feel most comfortable teaching. The natural entry point is digital drawing, using a free downloadable app, existing tablet and inexpensive stylus.

Adventurous teachers can even take digital drawing into the virtual reality realm (see Virtual Reality in the Classroom). Using headsets and motion control hand sensors, VR programs let students draw a complete 360-degree universe around themselves in real time.

Digital portfolios

Digital portfolios have become popular in many K–12 art classrooms. They’re an effective way for teachers to see what their students are working on, and a place for students to organize their work without taking up any space. Digital portfolios are essential for students interested in pursuing art careers. Some teachers, especially during distance learning, have also created virtual art galleries of students’ work.

Online research and tours

With a few clicks of a mouse, students can find inspiration on the walls of the Museum of Modern Art or the stages of Broadway. Virtual tours, artist talks and archives are at a student’s fingertips.

Film making and animation

The Acer article cited one collaborative art project that technology has mademore accessible than ever – having a class make a short film. It involvesmultiple art forms:writers can produce the script;musicians canrecord and edit the soundtrack; visual artists and crafters can doset design and visual effects; students who are interested in the film industry can be thedirector and camera operator, and actors can play their parts.

Technology is Transforming Art Classrooms (and Upping the Fun) (1)

Creating the (Modern) Art Classroom

The ultimate goal of the art classroom is twofold: Enable teachers to do their jobs well and students to express themselves creativity, using both traditional and modern tools. Setting up an environment that is functional, comfortable and organized is key.

Art classroom furniture needs to work for the space and curriculum goals, across grade levels. Look for durable, mobile and easy-to-clean art tables, chairs and storage units. Also consider a limited color scheme to reduce visual clutter.

Smith System® makes equipping art classrooms or maker spaces easy, providing a wide variety of furniture:

Planner® Desks and Tables offer unbeatable durability. Schools can choose from numerous shapes, functions and accessories, including power units – essential to download and use arts technology. Add casters for mobility.

Flexible school chairs and stools with casters and adjustable-height and fixed-height options allow for movement and collaboration. Art rooms should give students the ability to sit face-to-face and interact with each other while working on art projects. Smith System’s school chair lines span the spectrum, accommodating students throughout their physical and artistic development, from the 40-lb. kindergartner to the 300-lb. senior.

Cascade® Classroom Storage Systems keep art classrooms organization. Art students need easy access to regularly used art materials; teachers want to limit the chaos and mess. Cascade® mobile classroom storage systems feature transferable totes, or shelves and drawers. There are countless configurations and options to store art supplies and protect student assignments.

Technology is Transforming Art Classrooms (and Upping the Fun) (2024)

FAQs

How technology is transforming art? ›

Technology has not only introduced new mediums but has also transformed the creative process. Digital tools offer artists unparalleled control over their creations, enabling intricate editing and endless experimentation without the limitations of physical media.

How does technology make education more fun? ›

Creates a More Engaged Environment

You may think technology is just a distraction, but it can help encourage active participation in your classroom. Using devices like a computer, tablet, or other type of technology in your classroom can help turn traditionally dull subjects into interactive and fun activities.

Why is technology important in art education? ›

1. Technology gives students a new way to create art. Technology in the art studio is a great way to get your students using a different type of medium. There are several apps with which students can create their own art as well as manipulate the traditional art they have made.

How technology is changing the classroom? ›

Students can collaborate on group projects using technology-based tools such as wikis and Google docs. The walls of the classrooms are no longer a barrier as technology enables new ways of learning, communicating, and working collaboratively. Technology has also begun to change the roles of teachers and learners.

What are the 7 elements of technology-based art? ›

These elements are:
  • Line.
  • Color.
  • Shape.
  • Form.
  • Value.
  • Space.
  • Texture.

How can technology help in making art? ›

Digital tools such as Photoshop and 3D modelling software allowed artists to create works that were impossible to create using traditional media. Similarly, video art and installation art used technology to create immersive experiences that were not possible with traditional art forms.

What is an example of using technology in the classroom? ›

For example, teachers can use interactive whiteboards to present multimedia content and facilitate in-class activities, or they can use tablets to provide students with access to digital learning resources.

Do students learn better with technology? ›

Sharpening students' critical thinking

It is a well-known fact that the use of technology in the classroom can make activities and the learning process more engaging. Technology has the ability to engage multiple senses and can increase students' investment in the material.

What are the positives of technology? ›

U.S. Adults See More Benefits Than Downsides of Technology

Their top reasons are: Easy access to information and communication. Positive effects on health and medicine. Improvements to people's jobs.

How is tech reinventing arts education? ›

Virtual Reality (VR) and Augmented Reality (AR), fueled by AI, redefine the boundaries of art education. Students can step into virtual galleries, interact with immersive art installations, and experience art in ways previously unimaginable.

What is technology-based art? ›

Technology-based art refers to the integration of digital technologies into various art forms such as painting, music, architecture, video art, and screen and spatial arts .

What are the advantages and disadvantages of technology-based art? ›

Some of the key advantages of digital art include cost, convenience, and accessibility, whereas its disadvantages include a lack of prestige, uniqueness, and its disposability. Read on to learn more about the advantages and disadvantages of digital art, and what is fuelling the debate about its legitimacy as art.

How can technology bring the arts to life for students? ›

Another simple way to transform an artwork with technology is by bringing it to life with animation! Using basic animation techniques, students can transform any painting or drawing into a GIF animation in no time.

Why technology is beneficial in the classroom? ›

Technology provides students with instant access to a vast amount of information and resources. The internet and digital tools allow students to explore various subjects, conduct research, and access educational materials that may not be available in traditional textbooks.

How is technology most improved classroom instruction? ›

Technology provides teachers with an opportunity to connect with their students in a new way. It allows you to open up lines of communication and use the Internet to explain curriculum material in a new way, which can be very helpful to students.

How AI is transforming art? ›

Collaborating With AI

Pre-visualization and drafting can now be easily iterated using AI art generators. This allows artists to rapidly produce and cycle through ideas, augmenting their creative process. There are also now a wide range of tools that use AI to change images that you give it.

How is digital art changing the art world? ›

Digital art has enabled artists to unearth their creativity further. Artists can advance their work and improve their talent through new materials, mediums and techniques. Digital art has expanded the possibilities through augmented reality exhibitions and virtual reality installations, among other avenues.

How does technology contribute to the development of an art like photography? ›

Angle positioning technology, two-dimensional scanning, and three-dimensional modeling have improved the capabilities of photography. Additionally, imaging technologies, such as photographic devices and mobile applications, have influenced the creation of dominant collective imaginings and the naturalization of norms.

How has the internet changed art? ›

Social media platforms and online marketplaces have made it easier for artists to reach a wider audience and gain recognition for their work. New mediums: With the rise of digital media, artists now have access to new tools and mediums to create and display their work.

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